- This topic has 36 hozzászólás, 9 résztvevő, and was last updated 16 years, 9 months telt el by
medveapu.
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2008-02-23-21:27 #2121916
Sebaj..Gyakorlat teszi a mestert…
2008-04-23-16:29 #2121917Megjelent az Openarena 0.7.6-s kiadása..
Copypaste az oldalról….. :-))I thought I was making the players wait too long, nearly 10 months for the next major release. Things have been admittedly slow so I figured i’ll release what’s done so far. This is not the fabled version 0.8.0, but it is a nice prelude to it. Smiley
Significant Changes:
Changes:
– New player model : Assassin. This guy kills for greed.
– New player model : Space Marine. This guy serves his Corps. In SPACE.
– New player skin : Angelyss/Neko. Mew!!!!!! :3
– New player skin : Grism/Indigo. A homage of that other game.
– Ayumi/Neko, Angelyss/Sly have been atticed due to quality reasons.
– Text font (bigchars.tga) used by console and hud messages now doesn’t bleed anymore.
– Special characters added for text font (bigchars.tga) used by some mods. If you’ve ever encountered a „?” where it shouldn’t be in a mod, this should really fix it
– lots of maps and changed maps, at least 8 new significant maps to play! This includes the reworked oa_dm3 and oa_dm5.
– oa_ctf2 is more balanced, slightly retextured.
– Elimination and CTF elimination game types. No one respawns until the round is over.
– Double domination game type. Two teams must control two points on the map for 10 seconds to score.
– Last Man Standing game type. The name of the game is self explanatory.
– Instant Gib option, gives everyone only a railgun that does kills instantly.
– All Rockets option, makes everyone only have a rocket launcher.
– Alt-tab working.
– Unlagged tracehits option, provides a more responsive feel for railguns, machineguns and shotguns.
– Classic Grism aren’t teamskins anymore. This means the ‘white’ skin will not show up during team games. In addition, the skins can be used for FFA again.
– Completely in SDL.
– BFG BFG BFG BFG
– A lot of other stuff we forgot like minor polishings. There’s lots of it and too many to mention here.Releases can be found on the FILES page.
Mac version is coming soon!
2008-04-23-21:05 #2121918tökre örültem a 0.7-hek is, csak egy baja volt, menni nem akart :))))))))) 0.6 megy azóta is
2008-04-24-09:40 #2121919Hogyhogy nem ment? Nekem ment a 0.7 meg a 0.7.1 -is.
2008-04-24-10:18 #2121920valami olyan rémlik, hogy nem tudott mit kezdeni az extrémebb képméretekkel (1366×768-1280×768), de már nem esküdnék meg rá…. de tény, hogy a 0.6.0 azóta is tökéletesnek mondható, egy hibája van, ha az intró végig megy az elején vagy elszáll az X vagy lefagy.
Szintén a fenti felbontásokról van szó.2008-09-09-21:55 #21219212009-12-04-20:01 #1886686Pénteken jelent meg az Openarena 0.7
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0.7.0 released!
Posted by leileilol onFri, 06 Jul 2007 15:29 GMT
It’s been 8 months since the last releaseand we’ve done a lot of stuff for this release, so much it’s suddenly250mb which was way past our 177mb goal. This is our biggest releaseever, to state the obvious 🙂 Anyway
Significant Changes:
– 10 new player models
– 26 new maps
– ce1m7, oa_bases3, dm4ish, dm6ish, and cbctf1 also had several changes
– Bloom (activated by r_bloom 1)
– New announcer voice
– New gibs
– Quake’s DM maps converted, from dm1 to dm7
– uses ioquake3 revision 1107
– more menu graphics, i.e. the player model button is actually there!
– lots of other stuff like redone sounds and texturesWindows/Linux zip archive mirrors*: ModDB – TuxFamily
Source code tarball mirrors*: ModDB – On-site
Mac OS X engine-only mirrors: coming very soon!
Thanks to jackoverfull for compiling this.A big thanks to enki, Czestmyr, Lazureus, kit89, div0 and dmn_clown for making this release possible. 🙂
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