Kezdőlap › Fórumok › SuSE Linux › SuSE kezdõ › quake
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gabaman.
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2003-10-14-19:23 #1915043
Csak ezek lényegesek:
execing default.cfg
couldn’t exec q3config.cfg
couldn’t exec autoexec.cfg
(…)
nitializing Shaders
^3WARNING: no shader files found
Received signal 11, exiting…Szerintem hiányosan van feltelepítva. Honnan és melyik fájlt töltötted le?
2009-12-04-19:55 #1871056Hali
A kvékkel bénázok, frankón feltelepül inditásnál meg hiányol egy default.cfg fájlt, miután kreáltam neki egyet a következõvel int be a játík
bocsi ha sok a rizsa:Q3 1.31 linux-i386 Dec 17 2001
FS_Startup
Current search path:
/home/sanyi/.q3a/baseq3
/usr/local/games/quake3/baseq3/pak7.pk3 (4 files)
/usr/local/games/quake3/baseq3/pak6.pk3 (64 files)
/usr/local/games/quake3/baseq3/pak5.pk3 (7 files)
/usr/local/games/quake3/baseq3/pak4.pk3 (272 files)
/usr/local/games/quake3/baseq3/pak3.pk3 (4 files)
/usr/local/games/quake3/baseq3/pak2.pk3 (148 files)
/usr/local/games/quake3/baseq3/pak1.pk3 (26 files)
/usr/local/games/quake3/baseq3
./quake3.x86/baseq3
525 files in pk3 filesRunning in restricted demo mode.
FS_Startup
Current search path:
/home/sanyi/.q3a/demota
/usr/local/games/quake3/demota
./quake3.x86/demota
525 files in pk3 files
execing default.cfg
couldn’t exec q3config.cfg
couldn’t exec autoexec.cfg
Hunk_Clear: reset the hunk ok
Joystick is not active.
Client Initialization
Initializing Renderer —-
Client Initialization Complete
R_Init
…loading opengl32: QGL_Init: Can’t load opengl32 from /etc/ld.so.conf or current dir: /usr/local/games/quake3/opengl32: cannot open shared object file: No such file or directory
failed
…loading libMesaVoodooGL.so: QGL_Init: Can’t load libMesaVoodooGL.so from /etc/ld.so.conf or current dir: /usr/local/games/quake3/libMesaVoodooGL.so: cannot open shared object file: No such file or directory
failed
…loading libGL.so: Initializing OpenGL display
…setting mode 4: 800 600
Using XFree86-VidModeExtension Version 2.2
XF86DGA Mouse (Version 2.0) initialized
XFree86-VidModeExtension Activated at 800×600
Using 4/4/4 Color bits, 24 depth, 0 stencil display.
GL_RENDERER: GeForce2 MX/AGP
Initializing OpenGL extensions
…ignoring GL_S3_s3tc
…using GL_EXT_texture_env_add
…using GL_ARB_multitexture
…using GL_EXT_compiled_vertex_array
XF86 Gamma extension initializedGL_VENDOR: NVIDIA Corporation
GL_RENDERER: GeForce2 MX/AGP
GL_VERSION: 1.4.0 NVIDIA 43.63
GL_EXTENSIONS: GL_ARB_imaging GL_ARB_multitexture GL_ARB_point_parameters GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_mirrored_repeat GL_ARB_transpose_matrix GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_window_pos GL_S3_s3tc GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_clip_volume_hint GL_EXT_compiled_vertex_array GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_multi_draw_arrays GL_EXT_packed_pixels GL_EXT_paletted_texture GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shared_texture_palette GL_EXT_stencil_wrap GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_object GL_EXT_vertex_array GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_fence GL_NV_fog_distance GL_NV_light_max_exponent GL_NV_packed_depth_stencil GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_register_combiners GL_NV_texgen_reflection GL_NV_texture_env_combine4 GL_NV_texture_rectangle GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NVX_ycrcb GL_SGIS_generate_mipmap GL_SGIS_multitexture GL_SGIS_texture_lod
GL_MAX_TEXTURE_SIZE: 2048
GL_MAX_ACTIVE_TEXTURES_ARB: 2PIXELFORMAT: color(32-bits) Z(24-bit) stencil(0-bits)
MODE: 4, 800 x 600 fullscreen hz:N/A
GAMMA: hardware w/ 0 overbright bits
CPU:
rendering primitives: single glDrawElements
texturemode: GL_LINEAR_MIPMAP_NEAREST
picmip: 1
texture bits: 32
multitexture: enabled
compiled vertex arrays: enabled
texenv add: enabled
compressed textures: disabled
Initializing Shaders
^3WARNING: no shader files found
Received signal 11, exiting…Elõre is kösz
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